It’s been a couple of months since I’ve been able to concentrate on writing in any capacity. My schedule has finally freed up and I want to get back to this blog as a regular project. Not only do I have the time to write, but I also have the time to play video games again, making this a pleasurable experience for me once again. I’m futzing with the layout, along with spending some time in the lab to get my writing back up to par. It feels like I’m slipping and I’m not willing to let that get any worse. The fun part is that I’m opening this blog up to other topics besides video games, so it’s about to a little sillier around here. Video games will remain the primary focus, but unrelated subjects will be approached on a more regular basis.
I’ve missed writing. My gaming focus continues to shift as the months go by. I’m still depending heavily upon my handhelds, while searching for the relevance of the upcoming “next-gen” consoles from Microsoft and Sony. I’m digging into franchises I’ve never really dug into, and trying to rediscover what I actually liked about video games to begin with. The problem I’m finding is that neither Sony nor Microsoft is really offering the kind of experiences I’m looking to have with games. As a medium built primarily around user input, I hate to watch the industry tread further into the territory of “cinematic experiences”. The best video games have always been the ones that embraced the world they exist in, and use that as an advantage to throw all logic out the window. I like video gamey-ass video games, something few studios are in the business of as of late.
Where it’s all gonna go, I can’t tell you, because I just don’t know. I don’t know what’s going to change or what’s going to stay the same. I’m not completely sure what I’m going to be writing about, or how often I’ll be writing at all. The point is that I’m actually writing, and I’m ready to sweep the dust off and get back to the business of bitching about video games.
See you very soon, internet.